Speed run of Jade Empire in 4 segments, completed on February 22 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Ahh it is a relief to actually get a run out there. This is my first run so it has minimal greatness but it still has all of the potential. I'd like to thank Radix, Nathan Jahnke, and a special thanks to 3nki for his help. Also thanks to 3nki for letting me borrow the game. The pros and cons of the game and... ( 1 reviews ) Topic: Xbox
Speed run of Area 51 in 6 segments completed on May 25 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This is my 2nd speed run, and hopefully not my last. There were no runs before this one, so I had to just go with my own strategy on this, which really isn't much of a strategy since you can't sequence-break this game or use shortcuts (since you die, oddly enough). Anyway, I decided to list my mistakes incase you can't figure them out in... Topic: Xbox
Speed run of Tom Clandy's Splinter Cell Pandora Tomorrow on normal mode in 53 segments, completed on December 11 2004. Segments were appended together into each of the 8 levels. Timing note: the time from when the game starts to save until the loading screen begins to fade back into the game was excluded from the timing, but the long loading screens are included. Author's comments: At first, I didn't think this game could be done under the 7 hour time "limit". Man, I was wrong. This... Topic: Xbox
Speed run of Fable in 2 segments dont on January 31 2005. Two segments are appended into one file, and a failed segment at the start of the 2nd segment is also left in. Author's comments: This is my first speedrun and I am proud to present it. This run has two segments. Segment 1 is 45 minutes long and segment 2 is the rest of the movie. Some facts: -If you roll with your character he is invulnerable. -You will get more money if you make a quest without clothes. -I tried to get a good weapon as... Topics: Fable, Xbox
Single-segment speed run of Fable done on July 13 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This is my first recorded run for SDA and I'm very proud to present it. My thanks goes to Radix, Nathan Jahnke, and the rest of SDA for creating such a hardcore speed running site. And, of course, thanks to SDA for hosting my pleasantly annoying rendition of Fable speed running at it's most moderate greatness *cough*. I would also like to thank... Topics: Fable, Xbox
Single-segment speedrun of the Keyes level (level 9) of Halo, performed on Legendary Difficulty. Not a perfect run - but speedy nonetheless. Some nice techniques. The run (by Andrew 'goatrope' Halabourda) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Keyes
Speed Run - Boss Rush Video showing defeat of all bosses in single run on hard mode, zero damage and no retries; Episode 1 Boss to Episode 10 Boss (Note - There is no Episode 6 Boss). Done on 13 October 2004. Game: Panzer Dragoon Orta; Console: Xbox; (C) Smilebit Corporation / Sega Corporation, 2003 For Episode 5 Boss (Els Enora) you will notice at the beginning, it's energy is depleted somewhat before any hits are administered. This is not a an error or done or purpose, this Boss starts this... Topics: xbox, zero damage, sega
Speed run of Ninja Gaiden Black in 27 segments, completed on October 25 2006. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Credits: First off, thanks to the SDA crew for accepting this run and having such an amazing library of speed runs available. I also want to acknowledge the contributions of two other players, Kyoiori and Edge from www.iberiansninjagaiden.com. Kyoiori's amazing speed run on Master Ninja served not... Topics: Ninja Gaiden, Xbox
Single-segment Speed run of Prince of Persia: Warrior Within on XBox done on September 2 2005. Played on hard difficulty and collects all health upgrades and the water sword for a "100%" game. Available in 3 versions: low quality, normal quality, 640x480 high quality. Author's comments: It took me a long time to get around to playing Warrior Within, but when I did (and when I watched Mkt's fun speedrun), I was inspired. And here it is, the sequel to my Sands of Time speedrun! This run... ( 4 reviews ) Topics: Prince of Persia, Xbox
Single-segment speedrun of the Halo level (level 2) of Halo, performed on Legendary Difficulty. Major savings show up at the end of the level, during the three rescue missions. Unorthodox... but totally legal, and quite effective! The run (by Brandon 'gwdpto' Raffensperger) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Halo level
Single-segment speedrun of the Library level (level 7) of Halo, performed on Legendary Difficulty. This level can be truly mindnumbing, due to the vast numbers of enemies to be dealt with; it's amazing how close the player comes to dying but DOESN'T - over and over and over again. The run (by Cody Miller) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: The Library
Single-segment speed run of Ninja Gaiden Black, done on October 25 2006. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: I decided to do this run just before I finished my multi segment run. With all the time I put into doing each chapter quickly, the SS run was actually fairly easy to do. It serves as a nice distraction from the semi tedious nature of shaving seconds off of a nearly perfected segmented run. I took several... Topics: Ninja Gaiden, Single-segment, Xbox
Single-segment speedrun of the Silent Cartographer level (level 4) of Halo, performed on Legendary Difficulty. Amazing shortcuts and some really snazzy jumping. The run (by Andrew 'goatrope' Halabourda) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Silent Cartographer
Single-segment speedrun of the Maw level (level 10) of Halo, performed on Legendary Difficulty. Efficiency is at a maximum here; forward movement is all. Fantastic technique of using doorways to bounce grenades off, to leave them behind as the player moves on. The run (by Trevor Fitch) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: The Maw
Single-segment speedrun of the Two Betrayals level (level 8) of Halo, performed on Legendary Difficulty. A great example of using the right weapon for the job, with some wonderful touches thrown in. A skilled dash. The run (by Taylor Jones) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Two Betrayals
Speed run of Condemned: Criminal Origins in 10 segments, completed on April 20 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I wish I could thank Radix and Nate enough for this site. Thanks for hosting; thanks for transferring from DVD; etc. Somehow, it has become one of my most addicting hobbies. Also, thanks go to dragonGOD for some early advice. This, incidentally, is the first Xbox360 run for Speed Demos Archive, and... ( 2 reviews ) Topics: Condemned: Criminal Origins, Xbox 360
Single-segment speed run of Dead Rising's Overtime mode, done on April 11 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: One of the things I love most about this game, besides it being made by Capcom, is that you can skip EVERY cutscene, including the opening and credits. Two buttons can skip a cutscene, Start and A, and the fastest way to skip one is to mash the two buttons at the same time so you're always hitting one... Topics: Dead Rising, Single-segment, Xbox 360
Single-segment speedrun of the Truth and Reconciliation level (level 3) of Halo, performed on Legendary Difficulty. The biggest time savings came by grenade-jumping past the second floor; the trigger that causes the final cutscene to kick in is the death of all enemies on the third floor, but if you skip the enemy GENERATION step, the cutscene happens immediately. The run (by Cody Miller) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Truth and Reconciliation
Single-segment run of The Price of Persia: The Sands of Time done on February 25 2004 with the Xbox version. Time is 2:05 at the final game save as shown at the end of video. 2:09:56 time includes time for final fight and for a death that the game doesn't include. Author's comments: PoP is a fun game to speed run, because so much of the game is spent doing impressive-looking stunts. I spent two weeks playing the game through many times, optimizing the path through every room to the best of my... Topics: Prince of Persia, Single-segment, Xbox
Single-segment speedrun of the 343 Guilty Spark level (level 6) of Halo, performed on Legendary Difficulty. This level was designed to be multilevel, with a route that took you through both upstairs and downstairs - this run shows how the designers' wishes can be easily circumvented with some well-placed grenades. The run (by Tristan Cahill) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: 343 Guilty Spark
Single-segment speedrun of the Pillar of Autumn level (Level 1) of Halo, performed on Legendary difficulty. There are a couple of little-known tricks, and some snazzy grenade jumps for timesaving. The run (by Nephi 'Condorman' Johnson) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Pillar of Autumn
Single-segment speed run of Beyond Good & Evil done on May 6 2005. Available in low, normal and high quality. Author's comments: I started this run several months ago, though I didn't work on it much until now. My route is entirely the product of my own research; there may well be tricks I don't know. I've spent a lot of time on it, and I'm satisfied with this run, at least for now. I think it's pretty good. But of course, anyone is welcome to try to make a better one. Beyond Good &... Topics: Beyond Good & Evil, Single-segment, Xbox
An interview with J Allard (legally James Allard, who is Corporate Vice-President at Microsoft) done in Summer 2005 - after the Xbox 360 was announced, but before it was released in November 2005. Thanks to Kikizo for the source. The original interview page is located here: http://games.kikizo.com/features/jallard_videointerview_june05.asp Discussion includes: Expanding the gaming audience Managing a team of 20,000 Deliberate Xbox 360 leaks Varying quality of graphics Developing the look and... Topics: Kikizo, Interview, J Allard, James Allard, Xbox, Xbox 360, Microsoft, PS3
Kikizo interviews the then-Director of Microsoft's Game Technology Group, Scott Henson, in March 2006. Covers mainly the Xbox 360 (launched in December 2005), including the HD-DVD addon, as well as XNA. See the segments list for more detailed points. You can find the original video page, and at Kikizo.com. Thanks to Kikizo for the source. Topics: Kikizo, Interview, Scott Henson, Microsoft, Xbox 360, XNA, HD-DVD
Kikizo interviews Ed Fries, who left Microsoft's Game division in 2004 (and was previously Vice President of Game Publishing), in an interview titled "From Excel to Xbox 360" in July 2005. Includes a tons of questions on his past gaming experience at Microsoft - the Xbox 360, Rare, Perfect Dark: Zero and next-gen gaming. Questions also arise about his current exploits, or as he calls it "retirement" (with AEGIA, Fireant and Airtight Games). See the segments list for more... Topics: Kikizo, Interview, Ed Fries, Microsoft, Xbox 360, Rare, AEGIA
A 2005 mockumentary on the disappearance of Conker, and what happened after Conker's Bad Fur Day, including his work on Halo 2, and his comedy stand up and rap career. This was originally released as a promotional video for Conker: Live & Reloaded. [Thanks to Fileshack for the video source] Topics: Conker, Conker: Live & Reloaded, Halo 2, Mockumentary, Microsoft, Xbox
Single-segment speedrun of the Assault on the Control Room level (level 5) of Halo, performed on Legendary Difficulty. An example of how bypassing spawn triggers can make the run a cakewalk (or ghostride, as the case may be). The run (by Sean Oehrle) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Assault on the Control Room
A look behind the scenes at the Midtown Madness 3 motion capture, and the one man who makes it all work - Michael White. From a family deep in motion capture, and with his experience, he researches and works to produce the best capture sequence possible. A 2003 Mockumentary piece from Microsoft (who published Midtown Madness 3). [Thanks to Fileshack for the source of this video] Topics: Mockumentary, Midtown Madness 3, Motion Capture, Microsoft Game Studio, Xbox
E3 (Electronic Entertainment Expo) 2006 footage by United Games, covering every console and many games from each one. Split up into chapters, there are sections for the Nintendo Wii, Sony PlayStation 3, Microsoft Xbox 360, PC, Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, Nintendo DS, Nintendo Gameboy Advance, and Sony PlayStation Portable. The event was the preview and precursor to the release of the Nintendo Wii and PlayStation 3, both released later in the year. Nintendo "Stole... Topics: United Games, Andrew Mehta, E3, E3 2006, Nintendo, Sony, Microsoft, Wii, PlayStation 3, Xbox 360,...
Kikizo interviews Tetsuya Mizuguchi of Q Entertainment, and Phantagram CEO Sangyoun Lee about Ninety-Nine Nights in December 2005. The interview of course centres on the Xbox 360 exclusive Ninety-Nine Nights, being made for the Xbox 360 (and later released in April 2006 in Japan, and later in other territories). Questions focus on the collaboration of the two people and studios to begin with, then the core of the interview is all about the games design and production. Finally, it finishes on... Topics: Kikizo, Interview, Tetsuya Mizuguchi, Q Entertainment, Sangyoun Lee, Phantagram, Ninety-Nine...
Kikizo interviews Chris Lewis, Vice President, Home Entertainment, Microsoft EMEA (EMEA is Europe as well as Middle East and Africa, hence EMEA or "emmear"). This was done shortly after the X06 (Microsoft's game announcement event now discontinued), nearly a year after the Xbox 360's launch. The questions all focus, of course, on the Xbox 360, the European and especially UK market. There are also some questions about promises, support and the next generation. See the segments list for... Topics: Kikizo, Interview, Chris Lewis, Microsoft, Xbox 360, X06, Europe, Support
This episode is shot in reverse order. It begins with Jeremy's younger self playing with a NES Controller and meeting Doug (who is playing with a NES Zapper). The scene is set previous to the pilot episode with Jeremy wearing his old ubergamer shirt. Kyle needs some footage for his University course and makes a deal with Jeremy to be filmed for one day, saying at the end "Nothing bad will come of it". A montage, reminiscent of the Lost intro, showing the season's previous greatest... Topics: Pure Pwnage, Video Games, Micro, C&C3, Command and Conquer, Xbox 360, Wii, EA, Headshot
Kikizo interviews Peter Moore, then Microsoft VP of Gaming, in May 2006. Included are a lot of questions about the Xbox 360 (released late 2005, so still in it's first year), about Microsoft and E3, about the main competitor to the 360 the Playstation 3 (as yet unreleased), and some of his previous jobs. See the segment for a full list of points. Interestingly, the questions about Final Fantasy XIV (14) coming for the Xbox 360 came true for non-Japanese region Xbox's announced in 2008. There... Topics: Kikizo, Interview, Peter Moore, Xbox 360, Microsoft, Playstation 3, Live Anywhere, Micro...
Kikizo interviews Peter Moore, then VP of Gaming at Microsoft, in October 2006 (between the Tokyo Game Show 2006 (TGS) and X06 (Microsoft's gaming event)). The questions centre a lot around the Xbox 360, although also mentioned are games for Windows, the Japanese market and some other related items - Bungie, Peter Jackson and the Halo film, Microsoft research into controls. See the segments list for the full list of question points. You can find the original video page and news item at Kikizo.... Topics: Kikizo, Interview, Peter Moore, Microsoft, Xbox 360, Japan, Windows, Ensemble, Bungie, Peter...
This United Games footage of E3 2005 covers the Xbox 360 at E3. The console got previewed at the show and footage was done of several games being made available for the system. The layout is in chapter segments, see the Segments details for more information. Other footage covering the other consoles was not completely edited, leaving this as standalone material covering the major announced console of the year. Originally this was released at E3Videos.com. Thanks to Andrew Mehta for allowing the... Topics: E3, E3 2005, United Games, Andrew Mehta, Microsoft, Xbox 360, Need for Speed: Most Wanted, Call of...
This United Games footage of E3 2004, setup in chapter form, covers several parts of the culture of E3, and many games being shown that year with comments on the stages, videos and demos available, as well as complaints of lacking free stuff and innovation. See the segments section for details for each chapter. E3 2004 features the Nintendo DS and PlayStation Portable (PSP) prototypes, as well as the existing Xbox, Playstation and Gamecube games of the year - the last year to heavily feature... Topics: E3, E3 2004, United Games, Andrew Mehta, Chaz O'Kell, Sony, Nintendo, Microsoft, PlayStation 2,...
A September 2002 interview with the brothers Tim Stamper (Creative Director) and Chris Stamper (Director) of Rare (then: Rareware Ltd.), and Ed Fries of Microsoft, about the acquisition of Rare by Microsoft. Questions move onto what Rare is currently doing, planning and what upcoming things might happen. Then move back to the acquisition with answers from Ed Fries. Questions move back to what 8 bit IP they own, and if they'll miss Nintendo. Then onto how the Xbox is to develop for, and what... Topics: Kikizo, Rare, Rareware, Microsoft, Tim Stamper, Chris Stamper, Ed Fries, Nintendo, Kameo, Xbox, EA
Consolevania - Season 2, Episode 8 - Dreamcasts From Another World. Lament the Dreamcast no more, for the last episode in Season 2 of Consolevania takes place entirely in the land where there was nothing but Dreamcasts! Reviews of several Dreamcast games, and some other non-Dreamcast sketches (obviously before Rab and Ryan got to the alternate universe), including Rab playing Uno with Xbox Live Vision, and Rab and Ryan pitching Consolevania to Dragon's Den. Topics: Consolevania, videogame, videogame review, Dreamcast, Alternate Universe, Uno, Xbox Live Vision,...